News Feed

Welcome to the Unturned Companion! Below you can find some recent updates as well as community content. If you would like to share your creations, or promote your youtube page, just simply let us know and we will be more than glad to help you out! In Tools Menu section you will find everything that will let you enhance your gaming experience to the whole new level. The list will be constantly updated of the new tools. We believe that everyone will find something useful for themselves.

3.28.0.0 Update Notes

TL;DR Workshop items will need some time to update, but the game should be more stable.

Explanation

For a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. The game is now upgraded to this 2017.4 LTS version.While not particularly glamorous, some of the primary motivations are:
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Posted on January 18, 2019 by SDGNelson

3.27.2.0 Update Notes

2018 Festivities

Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs.
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Posted on December 14, 2018 by SDGNelson

3.27.0.0 Update Notes

Welcome to France! | NEW Curated Map

Paris is lovely this time of year.

Come explore the warm countryside!

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Posted on November 23, 2018 by SDGNelson

3.26.4.0 Update Notes

Halloween

Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire.
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Posted on October 27, 2018 by SDGNelson

3.26.3.0 Update Notes

Update Notes

Additions

  • Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. This raises the difficulty a bit on hard mode.
  • Added onServerSpawningItemDrop and onDropItemRequested events for plugins to prevent certain items from being dropped.
  • Added zombie backstab damage multiplier config option.
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Posted on September 22, 2018 by SDGNelson

3.26.2.0 Update Notes

Update Notes

Additions

  • Added timer and alerts when someone is leaving a group.
  • Added several timed curated workshop skins.
  • Added vehicle damaged event, item equip/dequip request event and player speed multiplier for plugins.
  • Added ability for server to respond to custom UI button clicks. [onEffectButtonClicked, serversideSetPluginModal]
  • Added vehicle options Battery_Burn_Rate and Battery_Charge_Rate, both measured in battery per second.
  • Added ability for server plugins to bind to a few client hotkeys. [Defaults , . / ; ']
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Posted on September 07, 2018 by SDGNelson

3.26.1.0 Update Notes

This patch is primarily unlisted network improvements, both to fix some recently discovered exploits and to prevent some potential undiscovered ones. BattlEye has also just released some upgrades which are now live, too.Miscellaneous other changes:

  • Added F7 freecam option to display player names.
  • Plugins can enable freecam mode for players without admin.
  • Split Gun_Damage_Multiplier option into Highcal and Lowcal options.
  • Fixed using rich text tags in steam/character name.
  • Fixed to check buildable claims both before and after placement animation.
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Posted on August 25, 2018 by SDGNelson

3.26.0.0 Update Notes

Carpat | NEW Timed Curated Map

Battlekot and his crew of Unturned modders have just released their latest creation set in the Carpathian Mountains into the curated maps pool:
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Posted on July 30, 2018 by SDGNelson

3.25.2.0 Update Notes

Why the weird timing?

Recently some exploits were discovered which some cheaters began abusing to crash clients. The vast majority of netcode had individual checks to ensure it was allowed to be called, but there were a few that were incorrectly implemented. Rather than only fixing these cases I reworked how these checks are performed across literally all of the netcode, so that the same mistake can't be made again. In the process of reviewing the ~350 network message types I actually found another ~3 similar exploits which are now patched as well.There may be some strange side effects of all these changes, in which case I'll try to get a patch out quickly or roll-back the update.Edit: It seems the crash / log spam some players have been experiencing only happens if Discord is running, and is related to the latest version of the Discord API which Unturned updated to. I'm going to reapply the patch and disable the Discord Rich Presence integration for now.
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Posted on July 25, 2018 by SDGNelson