Update Notes

by Nelson Sexton

Posted on March 31, 2015

Hello!If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.


  • Added new menu scene.
  • Added icons on the interactable bar.


  • Improved the in-game UI status bar positioning and scaling, blending it between old and new assets. (For now only to the inventory and not much at that, no time today unfortunately.)


  • Tweaked repair and supplies crafting icons to stay more consistent with everything else.
  • Tweaked blueprint + and = to use icons rather than text.
  • Tweaked graphics names to be more understandable and defaulted Level of Detail to High.


  • Fixed generator placement using the wrong data type.
  • Fixed underground player spawns in the South East.
  • Fixed character box mouse offset.
Unfortunately due to old and new clashing together in some parts the UI is a disorganized, inconsistent mess. Over the next few days I will bring all the remaining untouched parts from yesterday along with the menu to scale better and to follow a standard based on your feedback.Going forward here are the new style rules:
  • For dashboards take up as much space as possible, in-game use as little as possible.
  • Icon buttons will be 50x50 with a 40x40 image.
  • Text buttons will be 200x30 with no image.
  • Progress bars will be 200x30 with a 180x10 bar.
  • Scale well even down to 640x480.
  • Keep screen margins at 10 pixels.

In the future if you have feedback about an update please remain civil and post your ideas in a constructive fashion. Death threats/spam/"I hate it" are unhelpful, discouraging and are quickly deleted by the moderators.

Thanks for reading!

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