22.214.171.124 Update Notes
by Nelson Sexton
Posted on March 31, 2015
Hello!If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
- Added new menu scene.
- Added icons on the interactable bar.
- Improved the in-game UI status bar positioning and scaling, blending it between old and new assets. (For now only to the inventory and not much at that, no time today unfortunately.)
- Tweaked repair and supplies crafting icons to stay more consistent with everything else.
- Tweaked blueprint + and = to use icons rather than text.
- Tweaked graphics names to be more understandable and defaulted Level of Detail to High.
- Fixed generator placement using the wrong data type.
- Fixed underground player spawns in the South East.
- Fixed character box mouse offset.
- For dashboards take up as much space as possible, in-game use as little as possible.
- Icon buttons will be 50x50 with a 40x40 image.
- Text buttons will be 200x30 with no image.
- Progress bars will be 200x30 with a 180x10 bar.
- Scale well even down to 640x480.
- Keep screen margins at 10 pixels.