Update Notes

by Nelson Sexton

Posted on March 26, 2015

Hello!If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.


  • Added fuel to generators.
  • Added growth percentage to plants and generators.
  • Added electricity radius highlight.
  • Added toggle noise when using electricity.
  • Added hints when fuel/refills are full/empty.


  • Improved appearance of hints when focusing an interactable.
  • Improved stance space detection to avoid getting stuck near walls.
  • Improved stance space detection to not allow climbing up through objects.
  • Improved mega zombies spawns to avoid farming.
  • Improved dimensions of rampart models.
  • Improved behind the scenes of electricity system.


  • Tweaked the spotlight range a bit lower.
  • Tweaked accessibility of zombie command.


  • Fixed a hit detection issue that messed with fuel/canteens/carjacks/medkits/fertilizer.
  • Fixed gate direction on house facing outward.
  • Fixed vehicles flying backwards.
  • Fixed metal rampart/post placing sounds.
  • Fixed some issues with the metal garage model.
  • Fixed gate position in birch garage.
  • Fixed placing multiple gates in the same slot.
  • Fixed powered items not detecting generators in some cases.
  • Fixed hints and messages conflicting.
  • Fixed hint delay.
The hit detection fix for those items should resolve all the reports about canteens not filling, fertilizer not doing anything, etc. :)I'd appreciate it if you provided some feedback on the following polls to help judge what part of the game is currently most popular and what needs to be worked on the most:http://strawpoll.me/3961314http://strawpoll.me/3961321http://strawpoll.me/3961327(Don't worry, co-op and multiplayer will both be counted as network focus however it will change what aspect of it is most important to you.)Thanks for reading!

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