Update Notes

by Nelson Sexton

Posted on December 16, 2014

Hello!If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.


  • Added grenade. (ID 254)
  • Added blue flare. (ID 255)
  • Added green flare. (ID 256)
  • Added orange flare. (ID 257)
  • Added purple flare. (ID 258)
  • Added red flare. (ID 259)
  • Added yellow flare. (ID 260)
  • Added black smoke. (ID 261)
  • Added blue smoke. (ID 262)
  • Added green smoke. (ID 263)
  • Added orange smoke. (ID 264)
  • Added purple smoke. (ID 265)
  • Added red smoke. (ID 266)
  • Added white smoke. (ID 267)
  • Added yellow smoke. (ID 268)


  • Improved server performance.


  • Mega zombie has a more distinctive color.
  • Decreased health of mega zombies on Devtest.
  • Disabled zombies getting alerted when punching.


  • Fixed time packets forcing the queue to leave.
  • Fixed crafting packet arriving early.
  • Fixed an armor crash.
  • Fixed foliage impact.
  • Fixed loading in before structures.
  • Fixed explosions not having blood splatters.
  • Fixed unfocusing causing player to stand up.
  • Fixed exiting prone when opening inventory.
  • Fixed game crashing while loading bundles.
Originally 2 days were scheduled for throw-able items, but seeing as this update got all of the important ones in tomorrow is getting re-purposed for adding some of the stuff that got left behind! (Vaccines, anyone?)Thanks for reading!

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