Update Notes

by SDGNelson

Posted on February 22, 2019


  • Added LOD_Bias to Preferences.json.
  • Added plugin events for buildable deploy requests.
  • Added Kills_Player condition by popular request.
  • Added support for clothes that replace your body mesh for mods.
  • Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.


  • Updated to .NET 4.6, this time hopefully without floating water.


  • Tweaked recoil recovery to be more consistent.
  • Disabled legacy objects position clamp.
  • Tweaked incompatible content to show warning but still allow downloading.
  • Tweaked claim flags to prevent building on nearby vehicles.


  • Fixed calculating structure bounds now that transforms are synced at end of tick.
  • Fixed stance change overlap test.
  • Fixed suspected cause of surfing along wall edge issue.
  • Fixed abusing clip plane corner with log walls.
  • Fixed the magical floating decal that existed on all maps.
  • Fixed potential cause preventing building structures related to pending build check.
  • Fixed using water to cancel reloads.

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