- Added Empire.
- Added Empire Magazine.
- Added Devil's Bane.
- Added Devil's Bane Magazine.
- Added Luger Magazine.
- Added Swissgewehr Magazine.
- Added landmarks quality graphics option.
- Added teleport NPC reward type to move player to specific spawnpoint in level.
- Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
- Added invulnerable and explosion proof tags for destructible objects.
- Added new guns and melees to skin source files.
- Improved several furniture objects to be randomly colored.
- Tweaked foundation height shorter.
- Tweaked forageable resources to support spawn tables.
- Fixed misaligned glass in Seattle fire station window.
- Fixed satellite image for maps taller than 256m.
- Fixed sound effect pitch deviation to scale with pitch.
- Fixed incorrectly colored upstairs walls in house_3.
Flooded portion of town beginning to develop overgrowthThis week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I'll finish up the remaining work in the big city and move onto detailing the smaller locations.