Update Notes

by SDGNelson

Posted on January 27, 2017

Update Notes


  • Added mesh/tree/object painting brush to foliage tool.
  • Added sea level water volume option to disable puddles underneath.
  • Added water volume type option for dirty/salty/clean refills.
  • Added option to preview affected coordinates to landscape tool.
  • Added foliage volume options to block specific foliage types.


  • Improved landscape tool to use inspector and support config undo/redo.
  • Improved to cull large water volume surfaces as multiple tiles.
  • Improved multiple/single enum inspector, added InspectableEnum attribute.
  • Updated to Steamworks 1.39.
  • Updated to Unity 5.5.1f1.


  • Tweaked equipped Steam items to show a gear icon.
  • Tweaked to ignore econ ticket until fixed.


  • Fixed several missing example object bundles.
  • Fixed potential problem loading game mode.
  • Fixed level to save objects by GUID.

Foliage Brush

You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.

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