126.96.36.199 Update Notes
Posted on April 29, 2016
- Added Industrial Generator. [ID 1230]
- Added Flags. [IDs 1231-1234]
- Added Doubledoors. [IDs 1235-1238]
- Added building interior culling. [More info in full post!]
- Added outlines of powered areas when placing powered buildables.
- Added per-map rain frequency/duration multipliers.
- Added delay parameter to shutdown command and alert when nearing shutdown.
- Added option to play warning timer sound before Arena start.
- Added footstep option for road terrain material.
- Added ResetConfig command to restore defaults for current mode.
- Improved active zombie/animal update performance.
- Improved prevention of near clipping plane through wall.
- Improved lights to fade out over distance.
- Improved server to apply new values to config file.
- Improved gas/refill message to show alongside interactable info.
- Improved backpack to not show through vehicle seat.
- Tweaked slides to be slippery.
- Tweaked Seattle mall to have some scaffholding.
- Tweaked editor/power to use intersect shader.
- Tweaked claim flag to be explosion proof.
- Tweaked default rain frequency to 2.3, 7.6.
- Tweaked options explanation labels.
- Fixed hospital window navmesh.
- Fixed some missing words in the chat filter.
- Fixed soup/pasta textures.
- Fixed stutter when equipping gun with scope. [More info in full post!]
- Fixed off scope quality to not render first frame.
- Fixed zombie/animal noises on pause screen.
- Fixed walking on helipad in Seattle.
- Fixed land animals sometimes forgetting they aren't fishes.