Update Notes

by Nelson Sexton

Posted on May 27, 2015

Hello!If you're interested in testing out this upcoming update head on over to the Preview branch! You can gain access by right clicking on Unturned in your Steam library, selecting properties, navigating to the Betas tab and entering the secret passcode "OPERATIONMAPLELEAF".


  • Added off and ultra settings for some graphics settings.


  • Improved reflection performance.
  • Improved item/resource/vehicle/zombie respawn performance and reliability.
  • Improved vehicle networking performance.
  • Improved zombie networking performance.
  • Improved barricade performance.
  • Improved barricade placement precision on vehicles on servers.
  • Improved structure performance.
  • Improved structure networking performance.
  • Improved structure storage and limits.
  • Improved structure culling.
  • Improved server collider performance.
  • Improved carjack/grower detection.


  • Tweaked SSAO configuration.
  • Tweaked bloom configuration.
  • Tweaked reflection configuration.
  • Tweaked fog on PEI.
  • Tweaked blur to not show on in-game graphics menu.
  • Tweaked physics option to only affect item physics.


  • Fixed shotgun hitmarker priority.
  • Fixed shotgun audio range.
  • Fixed screen lock issues on Linux.
  • Fixed screwing up damage with mods.
  • Fixed giving/loadout full items.
  • Fixed punching says shot.
  • Fixed loading inventory in some cases.
  • Fixed pathfinding error.
  • Fixed weapon crashes.
  • Fixed missing class on Linux.
Thanks for reading!

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