Update Notes

by Nelson Sexton

Posted on September 29, 2014

Hello!These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you'll have to go read the Black Box update.


  • Added new water shader and configuration.
  • Added FOV slider.
  • Added FPS counter.
  • Added steam cloud savedata output to help debug some reported issues.
  • Added DNS support to the connect field.


  • Decreased max level height.
  • Swapped singleplayer listen port to 25000.


  • Fixed several UI issues caused by clearing maps.
  • Fixed resource baking putting inside buildings.
  • Fixed singleplayer showing up on the internet list.
  • Fixed closing inventory when clicking equip.
  • Fixed stars with low draw distance.
  • Fixed collision in store coolers.
  • Fixed failed to find a server message.
  • Fixed connection info through exterior master server.
  • Fixed missing map message.
The water is now looking more like the intended style, but it will inevitably change a bit more over time. Tomorrow I'll be working on knocking some things off the to-do list, and as usual you can view them on the Trello!One other thing I'd like to mention: Right now when you bake on a large map it takes a bit of time because it has to go through every single grid cell. In the future this will be improved by only baking areas that have changed or after modifying the material settings, but for now I'd recommend using the 2048, 1024 or 512 sized maps.



"Will PEI ever make a return or will the community have to remake it"> I do have plans related to incorporating PEI into 3.0, but it won't be the same as it is now. I think that there are enough default assets in 3.0 right now that if you wanted to you could recreate most of it!


"When can we expect version 3.0 to be officially released?"> It really depends on how many more big changes need to take place, as right now it's almost in position to begin churning out content. I do have one more large upgrade I want to do, but more on that in the October roadmap. Thanks for reading!

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