3.0 Day/Night

by Nelson Sexton

Posted on August 22, 2014

Hello!In case you don't know, right now Unturned is going through a massive overhaul for optimizations, dedicated servers on the steam server list, VAC, workshop and overall better networking which isn't currently on the public branch.These past several days I've been working on some huge improvements to the day/night, roads/objects and inventory systems:-You now have complete control over the day/night cycle with the editor, the cycle looks nicer and moon stages are supported. (Zombies will be affected by the full moon!) The time in the editor is represented from 0-1 so on your server you can decide how long the day should be and what time it currently is.-The road tool is in and very useful, I wish I had it for the roads on PEI! It allows you to use any road texture you want and produce paths that conform to the terrain. You can even adjust it to suit things like 4 lane highways and train tracks!-Objects can now be imported through the editor and spawned into the level.-Items have physics now which is possible due to the new way servers handle them. You can literally have a loot pile in your base!-While still be expanded on, the inventory is way better than it was on Monday! Item icons are now rendered from the actual model which means you can see your attachments even in the inventory screen, as well as the ability to scale for any use. Please post any ideas you have for how to make it better in the comments!The next few days I'll be working on cleaning up existing features, adding the ability to create loot tables as well as harvesting resources. You can expect more news on Sunday. (Swapped "news" with "update" because it was confusing.)I'd also like to respond to questions about the next development livestream: Once all the editor functionality is in and the initial preview features are ready I'll be streaming the work behind the test map so that you can see how it works, etc. Thanks for reading!

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