Postcard from Hawaii


Today I was checking my inbox when I came across this postcard from the community modding team who helped work on the Russia map!

3.17.6.0 Update Notes


BattlEye Anti-Cheat

One week in and BattlEye has permanently banned approximately ~3,700 confirmed cheaters! BattlEye's been hard at work on improved custom detection features for Unturned and there's been a lot of progress on flat out blocking most current cheats. You can check if a cheater you suspected is BattlEye banned by the "Game Ban" visible on their Steam profile. Also note that if you skipped the BattlEye install step you can still run Install_BattlEye.bat in your Unturned/BattlEye folder to set it up!

3.17.6.0 Update Notes:


BattlEye Anti-Cheat

One week in and BattlEye has permanently banned approximately ~3,700 confirmed cheaters! BattlEye's been hard at work on improved custom detection features for Unturned and there's been a lot of progress on flat out blocking most current cheats. You can check if a cheater you suspected is BattlEye banned by the "Game Ban" visible on their Steam profile. Also note that if you skipped the BattlEye install step you can still run Install_BattlEye.bat in your Unturned/BattlEye folder to set it up!

3.17.5.0 Update Notes


BattlEye Anti-Cheat

Bastian [the creator of BattlEye] and I have been back and forth about integrating it for absolutely ages, and today I'm very happy to say BattlEye starts a trial run in Unturned! Because of how Unturned cheats work it should be able to completely block them, meaning all servers running BattlEye are cheater free!

3.17.4.0 Update Notes


Update Notes

Additions

  • Added nifty new inventions available from Doc Ernie.
  • Added settings for chromatic aberration, film grain, TAA and screenspace reflections.
  • Added settings to disable anisotropic filtering.
  • Added Coalition rank and quest achievements.
  • Added config option for Ray_Aggressor_Distance, now default 8 rather than 4.
  • Added skins for Hawkhound, Schofield and Masterkey.
  • Added first step of Modules feature.

3.17.3.0 Update Notes


Halloween

In celebration of Halloween until the next update you will now get dropped Halloween Gift Presents filled with free costumes, and can visit the Liberator to find the crew all dressed up! The biggest wave yet of mostly spooky curated workshop items was also accepted and now available on the Stockpile if you'd like to take a look:

3.17.2.0 Update Notes


Update Notes

Additions

  • Added traitor uncovering questline.
  • Added lightningstrike boss zombie quest for Ensign Cliff.
  • Added groundpounder boss zombie quest for Peter.
  • Added flamethrower boss zombie quest for Norbert.
  • Added config options to include boss zombies in spawns.
  • Added ability to track a quest in the HUD.
  • Added Industrial Gas Can.
  • Added NPC/dialogue/quest/vendor documentation to workshop documentation.
  • Added deferred decal support and converted many decal-like objects to use it.

3.17.1.0 Update Notes


Update Notes

Additions

  • Added Lieutenant Oswald in charge of scouting the area.
  • Added Doc Ernie blueprint unlocks/dialogue.
  • Added Mechanic's engine repair quest.
  • Added Medic's research recovery quest.
  • Added Ensign Franklin to buy replacement uniforms from.
  • Added Nautical Nuisance quest for Rusty.
  • Added assorted filler NPCs with dialogue.
  • Added Quadbarrel.
  • Added Bayonet.

3.17.0.0 Update Notes


NPCs

This week I improved and expanded a lot of the NPC features, added the ability to have objects tied to quests e.g. fixing the map's radio towers, added the Liberator/new objects to Russia and got started filling it with characters/quests. If you do visit the Liberator there are several interesting quests, but be warned it feels very empty without all the dialogue complete/missing characters.

NPCs Progress Report


This week I've been working on the backend/functionality for NPCs and I'm quite happy about the amount of progress so far!

Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!

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