Hello!Tomorrow I'll have more news on upcoming things, this is just a quick fix for the following issues:Fixes:-Fixed armor reversal bug on multiplayer. -Fixed cheated skills going onto synced servers.-Fixed holding backpack overhead.Thanks for reading!
Hello!Today I'd like to explain EXACTLY what is happening with the Steam networking, but first here's today's patch notes:Additions:-Added the ability to run the game in offline mode.-Added recipe for 2 Scrap with Hammer creating 1 Can.-Added link to the patch notes on the title screen.
Hello!Yesterday and today I got tons of stuff done on Steam networking, and the bugs with Steamworks.NET are now fixed so full steam ahead! (no pun intended) As a reward for all your patience and support while I work on the networking I added a highly requested weapon in this update just for you!
Hello!Today's patch is mostly fixes so I'll start off with the state of Steam networking (not public yet):The server console features an easily expandable command system, and all the commands can be executed through run-time arguments for use on a server box! Right now I can't easily work on the low level networking due to a bug in Steamworks.NET, but rlabrecque is looking into that. In the mean time I'll be working on the higher level things that will make it adaptable to the existing Unity networking.
Hello!Today/yesterday I got a ton of things done for the Steam networking which is detailed below the patch notes. I know I said I wouldn't work on the weekends anymore, but I've just been having too much fun hehe. ;DAdditions:-Updated to the newest version of Unity which should hopefully fix audio issues with chainsaws, etc that some people are reporting.
EditFixed teleporting tree stumps and thank you so much, we managed to get into the #3 spot on Steam! That's nuts.Today on the stream over 6,000 people showed up to ask questions and help design the new town! It even resulted in the creation of two new buildings, the butcher and the gun shop.
Hello!Tomorrow morning at around 10:00 AM Mountain Daylight Time I'll be streaming work on a new town in PEI on my Twitch channel Dev_Nelson, so come hang out and provide some feedback or ask questions!Today I got a ton of progress done on the Steam server integration and learned a lot about how they work which will be really helpful. I even got the chance to talk to rlabrecque some more and he's doing some fantastic work improving the C++ to C# workflow, so thanks to him Steam servers will be coming sooner than originally expected!
Hello!Today 2 dedicated game server companies contacted me asking about getting out massive Unturned servers! The game just needs the Steamworks servers integrated with SteamCMD before that can happen though.Additions:-Added the miner helmet1 construction helmet + 1 torch = 1 miner helmet2 rags = 1 bandage2 bandage = 1 dressing-Added the option to respawn at your bed.-Added a 10 second cooldown on PvP for bed respawns.-Added message for version mismatch.-Added the ability to put shutters on walls to protect ladders.-Added keybinds for turning nvgs on/off, dropping items and dequiping items.
Hello!Edit: Top #4?!?!?Wow everybody I literally never even considered Unturned would be doing this well, thank you SO SO much for all your support and I really appreciate how helpful you've all been in the progress of the game so far. You're all obviously having fun and playing the game a lot which has brought it up to the #5 spot on Steam, but I'll be doing my best to make it even more fun going forward! : )
Hello!Today I got to talk to the amazing rlabrecque, coder of the C++ to C# Steamworks.NET wrapper, and he says he's working on improving some of the networking code which will really speed up the integration into Unturned. Hopefully he'll be done in a few days and I'll be able to get it into the game and start running VAC secure servers!In the mean time, however, here's today's patch:
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