News Feed Update Notes

Client Workshop Improvements

  • Popular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used.
  • Featured workshop item subscription can be managed from the title menu.
  • Workshop subscriptions changed while in-game are detected and update the maps list.
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Posted on July 26, 2019 by SDGNelson Update Notes


  • Added two bundles created by the Candyland workshop map team.
  • Accepted several new curated workshop skins to the Stockpile.

Quality of Life

  • Pause menu can be opened from death screen.
  • Freecam and legacy editor camera speed can be adjusted.
  • Version mismatch disconnects show the server's version.
  • Cosmetics inventory automatically merges crafting material stacks.
  • Player icons are shown on map while using spectator freecam.
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Posted on June 21, 2019 by SDGNelson Update Notes

Belgium Update

The Belgium community map team has prepared a large update, so the featured duration has been extended to June 15th.

Update Notes

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Posted on May 31, 2019 by SDGNelson Update Notes


  • Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.
  • Added Should_Drop_On_Death true/false per-item option.
  • Added onVehicleCarjacked event for plugins to prevent jacking cars.
  • Added onOpenStorageRequested, onPreSave and onPostSave events.
  • Added onEffectTextCommitted event for custom UI text fields.
  • Added sendUIEffectText to directly change custom UI text.
  • Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.
  • Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.
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Posted on May 08, 2019 by SDGNelson Update Notes

Welcome to Belgium! | NEW Curated Map

Watch Gameplay TrailerCreated by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways.
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Posted on April 05, 2019 by SDGNelson Update Notes

Change Notes


  • Added ability to craft random mythical skins.
  • Accepted several limited-time skins to the Stockpile.
  • Added Child_Explosion_Armor_Multiplier to vehicle assets and server vehicle config. When an explosion is obstructed by buildables attached to a vehicle, the damage is multiplied by these values. Prior to this update the equivelant value was 0%. Now the default for individual vehicles is 20% (0.2) and 100% (1) in server config, so an explosion blocked by armor plating on a vehicle will deal 20% of the explosion damage to the vehicle itself.
  • Added onDamageTireRequested event.
  • Added CollisionEventHook to ModHooks.
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Posted on April 04, 2019 by SDGNelson Update Notes


  • Added Fuel_Burn_Rate option. (units per second)
  • Added Root_#_Override spawn table option which zeros the weight of default spawns, useful for total conversion mods.
  • Added BatteryMode_Driving, BatteryMode_Empty, BatteryMode_Headlights and BatteryMode_Sirens which can all be set to Burn, Charge or None.
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Posted on March 26, 2019 by SDGNelson Update Notes


  • Added resource drops multiplier to config.
  • Added *_Origin crafting output flag which can be set to World, Admin, Craft or Nature overriding default item origin type.
  • Added sendSalvageTimeOverride RPC for plugins.
  • Added sendRelayToServer RPC for plugins to move player to another server.
  • Added Foliage_Cut_Radius setting to floor structure types.
  • Added Kills_Object condition type which takes an _Object GUID, and an optional _Nav area. Requires destroying certain number of objects.
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Posted on March 13, 2019 by SDGNelson Update Notes

Update Notes


  • Added Zero Kelvin Weapon Kit craftable with 50 salvaged materials.


  • Tweaked farms to be plantable anywhere when Ignore_Soil_Restrictions is flagged.
  • Tweaked XZ border movement restrictions to only apply within terrain bounds.
  • Tweaked vehicle entry to check line-of-sight between player and their seat.
  • Tweaked vanilla teleport command to prevent teleporting to a player inside a vehicle.
  • Tweaked teleport helper functions to check for available space.
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Posted on February 25, 2019 by SDGNelson