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Welcome to the Unturned Companion! Below you can find some recent updates as well as community content. If you would like to share your creations, or promote your youtube page, just simply let us know and we will be more than glad to help you out! In Tools Menu section you will find everything that will let you enhance your gaming experience to the whole new level. The list will be constantly updated of the new tools. We believe that everyone will find something useful for themselves.

3.30.0.0 Update Notes

Welcome to Belgium! | NEW Curated Map

Watch Gameplay TrailerCreated by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways.
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Posted on April 05, 2019 by SDGNelson

3.29.5.0 Update Notes

Change Notes

Additions

  • Added ability to craft random mythical skins.
  • Accepted several limited-time skins to the Stockpile.
  • Added Child_Explosion_Armor_Multiplier to vehicle assets and server vehicle config. When an explosion is obstructed by buildables attached to a vehicle, the damage is multiplied by these values. Prior to this update the equivelant value was 0%. Now the default for individual vehicles is 20% (0.2) and 100% (1) in server config, so an explosion blocked by armor plating on a vehicle will deal 20% of the explosion damage to the vehicle itself.
  • Added onDamageTireRequested event.
  • Added CollisionEventHook to ModHooks.
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Posted on April 04, 2019 by SDGNelson

3.29.4.0 Update Notes

Additions

  • Added Fuel_Burn_Rate option. (units per second)
  • Added Root_#_Override spawn table option which zeros the weight of default spawns, useful for total conversion mods.
  • Added BatteryMode_Driving, BatteryMode_Empty, BatteryMode_Headlights and BatteryMode_Sirens which can all be set to Burn, Charge or None.
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Posted on March 26, 2019 by SDGNelson

3.29.3.0 Update Notes

Additions

  • Added resource drops multiplier to config.
  • Added *_Origin crafting output flag which can be set to World, Admin, Craft or Nature overriding default item origin type.
  • Added sendSalvageTimeOverride RPC for plugins.
  • Added sendRelayToServer RPC for plugins to move player to another server.
  • Added Foliage_Cut_Radius setting to floor structure types.
  • Added Kills_Object condition type which takes an _Object GUID, and an optional _Nav area. Requires destroying certain number of objects.
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Posted on March 13, 2019 by SDGNelson

3.29.2.0 Update Notes

Update Notes

Additions

  • Added Zero Kelvin Weapon Kit craftable with 50 salvaged materials.

Tweaks

  • Tweaked farms to be plantable anywhere when Ignore_Soil_Restrictions is flagged.
  • Tweaked XZ border movement restrictions to only apply within terrain bounds.
  • Tweaked vehicle entry to check line-of-sight between player and their seat.
  • Tweaked vanilla teleport command to prevent teleporting to a player inside a vehicle.
  • Tweaked teleport helper functions to check for available space.
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Posted on February 25, 2019 by SDGNelson

3.29.1.0 Update Notes

Additions

  • Added LOD_Bias to Preferences.json.
  • Added plugin events for buildable deploy requests.
  • Added Kills_Player condition by popular request.
  • Added support for clothes that replace your body mesh for mods.
  • Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.
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Posted on February 22, 2019 by SDGNelson

3.28.0.0 Update Notes

TL;DR Workshop items will need some time to update, but the game should be more stable.

Explanation

For a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. The game is now upgraded to this 2017.4 LTS version.While not particularly glamorous, some of the primary motivations are:
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Posted on January 18, 2019 by SDGNelson